The game starts out by giving you your own farm, complete with a free cow ready for milking. Everyday Flow in Story of Seasons: A Wonderful Life While this is surprisingly pretty unique still in the farm sim genre, we are going to take a look if it's enough to sell the game on its own. Many fans were apparently sold just by the fact that your child can grow up during the game and that the town ages around you. The main focus of the game doesn't seem to be all on the farming though, as you work on building a family and helping them grow through the years. Essentially, they have smushed these two titles together to make the remake and sprinkled in some UI changes to help smooth things along. Apparently, there was a strange split back in the day, with the GameCube game featuring a female protagonist with male love interests and the PlayStation 2 game featuring a male protagonist and female love interests. The big draw with Story of Seasons: A Wonderful Life is the fact that it's a remake of a popular PS2 and Gamecube game. Returning to a Classic in Story of Seasons: A Wonderful Life As a first-time player of the series, I take a look at how this farming staple stacks up against more modern sims like Stardew Valley, which have achieved massive success over the years. This is a remake of two older games that have now been combined into one, and slightly updated for the new generation. The differences between Story of Seasons: A Wonderful Life and most other modern farming games will likely be somewhat jarring and divisive among players, but it's a unique journey unlike any other, and one worth going on for veterans of the genre especially.Story of Seasons: A Wonderful Life adds another notch to the belt of farming sims available on consoles. If all the systems had been completely modernized, it wouldn't maintain the charm that made the game so beloved in the first place. Story of Seasons: A Wonderful Life manages to toe the line between the core features that made the original great while adding and improving upon aspects that needed a little love. There are a few bugs like character and animal mapping issues that can become annoying, but the loading speeds and lack of lag compared to the original helps balance these issues out. Instead, the game is about the little things, like watching a dog get progressively better at tricks over time, buying a child toys that can impact their future, and seeing the local dig site slowly expand each year. There are many games where players can develop a nearly-industrial level of farm set up full of endless fields and machines, but Story of Seasons: A Wonderful Life is not one of them. The calendar in Story of Seasons: A Wonderful Life also has new and returning events in which players can bond with their neighbors, and some which can also serve as dates. Unlike in titles like Stardew Valley, each person won't accept every gift and either like it or dislike it instead each one will only accept certain types of products, which players can learn about through daily attempts and conversation. When it comes to both these prospective partners and the other Forgotten Valley residents, players will have to get to know the preferences of each one in order to bond with them through gifts. A nice touch when it comes to this group is a clear age variance between them - a large focus on incredibly young candidates in games like Rune Factory 5 can make things uncomfortable for older players. There are now eight total spouse options: musician Gustafa the carefree Rock artist Gordy farmers Matthew and Cecilia café waitress Molly traveler Nami and Lumina, who has been made older than in the first release. The marriage candidates and events in A Wonderful Life have greatly expanded since the original release. A Wonderful Life is much less of a juggling act, feeling more like a measured day-to-day life. In games like Pioneers of Olive Town, it's very possible to spend an entire day on the farm mining, chopping wood, going through machines, and completely ignoring the social aspects of the game. It also makes the overall experience feel much more leisurely compared to similar titles. Whether this lack of labor is a good or bad thing will depend on the player, but a shorter calendar length - with each season lasting only 10 days instead of the typical 28 - helps it feel like things never drag on too long. As the years go on what this consists of changes as well - players can bond with their spouse, raise their child and influence their future through their toys and where they take them in town, or experiment with plant hybridization utilizing the talking plant in Takakura's house. They can venture to the archeological dig site, check in with all the residents, fish, experiment with recipes, and more. Instead, after watering plants and tending to livestock, players have much more freedom when it comes how to spend their day.
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