![]() ![]() ![]() Remember that reductions to movement speed stack, so anything entangled and slowed is barely mobile, unless it had a really high move speed. At level 10 it hits its peak and is a 15d6 (or 60+5d6 if you can find a lesser maximize rod for 14,000 GP) element of choice damage, ranged touch attack, no save against damage, no SR, auto entangle target if they're damage, fort save or be staggered, separate fort save or be slowed. At level 8 you can have take elemental spell, and change the element around as needed. At level 4 thanks to traits you can empower your snowball to be 6d6, and at level 6 you can intensify it, resulting in damage of 9d6 with a touch attack. Then they need to make a fort save or be staggered, and another fort save or be slowed. As far as I'm aware.Īt the opposite end of the spectrum, at level 1, a rime blooded sorcerer with the wayang spellhunter and magical lineage traits, and rime spell feat can hurl ranged touch attacks, which have piddly damage at level 1, but automatically entangle the target if damaged. Either way, this build basically boxes the DM into not using any published monster/NPC without considerable modifications. You can build characters that would make the saves consistently, of course. *As in, anything with a pre made stat block that Paizo has put out. If you can find a way to not take the damage from the spell you won't need to make the saves, but there's a trait that adds 1 force damage to all damaging spells, which to my knowledge nothing is immune to. The dazing spell feat causes anyone in its quite large splash radius to need to make two DC 43 will saves (two because of persistent spell) or be dazed. Unless you know of any monsters that have a will save bonus of higher than +23, immunity to daze, or immunity to force damage, by level 15 you could be winning initiative reliably and then casting geyser. You can build a sorcerer that at level 15 can defeat any published monster* consistently. ![]()
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